/* EasyWay Game Engine
 * Copyright (C) 2006 Daniele Paggi.
 *  
 * Written by: 2006 Daniele Paggi<dshnt@hotmail.com>
 *   
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Library General Public License for more details.
 * 
 * You should have received a copy of the GNU Library General Public
 * License along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */
package org.easyway.objects.sprites2D;

public class StaticFullyMask extends Mask{

	private static final long serialVersionUID = 7571083115774914092L;

	/**
	 * creates a new instance.
	 * @param width the width of Collision Mask
	 * @param height the height of collision mask
	 */
	public StaticFullyMask(int width, int height) {
		super();
		full = true;
		this.width = width;
		this.height = height;
	}
	
	/** 
	 * in the StaticFullyMask this method doesn't have effect.
	 */
	public void set(int x,int y, boolean val) {
	}
	
	

}
